We collaborated with the popular musician to bring her international art exhibition BJORK DIGITAL to life. Twisted Oak provided virtual reality playback technology, and supported her live motion captured press conferences.VRSE
An expanding universe of Virtual Reality experiences. Viewable with or without Google Cardboard. Fully immerse yourself in 3D and full screen 360 curated video content, with dynamically changing directional binaural sound.Two Dots
Join two brave dots as they traverse arctic tundras, navigate fiery jungles, and plunge the ocean depths. Sharpen your skills across 260 challenging levels while uncovering many exciting new features along the way.
End to end zRTP encrypted voice calling. Quote: "For the iPhone, there's a program called Signal, by Open Whisper Systems, it's very good," -Edward Snowden.Andra
The Andra Motion Focus System for pro film TV and video production uses magnetic field based motion-tracking to automatically maintain sharp camera focus on any subject in a shot, even if both the subject and the camera are moving. It can track multiple subjects and smoothly switch focus between them using either a hand control unit or their iPad app.Quarterback SNAP
Strap your helmet on and step into the life-like practice facility of Quarterback Snap, an exhilarating football passing game for HTC Vive. Test your skills as a quarterback in training by racing against the clock to land as many passes as you can in the hands of your receivers.Jack Lumber
Use the supernatural powers of Jack Lumber to massacre the forest and make Granny proud in this time-warping line-drawing log-slicing pun-filled lumberjacking mashup.Zombie Wonderland 1 & 2
Fight off hordes of zombies and defend your town in these frantic survival / shooters developed for Xoobis.
Matthew Jewkes and Devin Horsman (Twisted Oak Studios) on coroutines, their various uses and how they can help you overcome time-management issues within Unity scripting. They examine the concept of tasks within asynchronous programming and relate them to Unity's coroutines and explain how Coroutines allow return values and exception handling. Examples and sample code will be provided throughout. This is an intermediate to advanced talk.Unite 2012
Speaker: Matthew Jewkes, Devin Horsman & Harrison Clarke - Twisted Oak Studios, Inc.